package gamagora.box2d
{
	public class OSPhysicData
	{
		//Entities
		public static const NOTHING:uint = 0;
		public static const PLAYER:uint = 1;
		public static const GROUND:uint = 2;
		public static const WALL:uint = 3;
		public static const BOUNCE:uint = 4;
		public static const BRIDGE:uint = 5;
		public static const WATER:uint = 6;
		public static const FRUIT:uint = 7;
		public static const FIRE_GROUND:uint = 8;
		
		private var _type:uint;
		private var _object:OSPhysicSprite;
		
		public function OSPhysicData(type:uint, object:OSPhysicSprite)
		{
			_type = type;
			_object = object;
		}
		
		public function get type():uint
		{
			return _type;
		}
		
		public function set type(value:uint):void
		{
			_type = value;
		}
		
		public function get object():OSPhysicSprite
		{
			return _object;
		}

		public function set object(value:OSPhysicSprite):void
		{
			_object = value;
		}
	}
}